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- <> Here are some theoretical suggestions about the wallcollision detect
- <> and AI. I don't know ho that is doing the wallcollision detect, but
- <> I
-
- <That would be Laurent. Hopefully, the sources I sent him yesterday
- <will mean that we have a first version of that shortly.
-
- Ok, I hope he read that mail...
-
-
- <> think one smart idea would be to use an pzycological 2d map of the
- <> 3d
-
- <'Pzycological'?
-
- Hmm, I meant pzychic, so the 2dmaping is the pzychic (not showing on
- the screen) and the 3d is the physic.
-
- <The 2D map you mention is all there is in a DOOM WAD.
-
- Yep, but not hte wall colisson/detect and I don┤t know if this map is
- good enough..
-
- <By the way, I've created a new list for programming only: bm_prog To
- <subscribe, send a message to bm_prog-request@rand.thn.htu.se with the
- <word 'subscribe' on the subject line.
-
- Will do.
-
- Cheers/ Sebbe
-
-